Shipped / November 6, 2021
A tiny canvas game
Before interfaces became product surfaces, I liked them as little machines. Simple Canvas Game is one of those machines: a compact experiment in drawing a world, reading input, and making the next frame feel responsive.
There is no framework hiding the loop. The browser gives the project a canvas, a clock, and a few events; the rest is a deliberate conversation between state and pixels. That constraint makes every detail legible — movement, collision, timing, and the satisfying delay between a key press and a visible reaction.
Why it belongs here
The deck on the homepage is another kind of controller. Both experiments are about turning an abstract signal into something you can touch: press a button, change the state, see the system answer.
Open the source ↗